Cloud gaming from an IT perspective

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A survey conducted in early 2013 among 8,800 gamers, shows that 72 percent play online games. So what does this mean for IT professionals. If you are person that already have many years of IT under your belt or just getting started, knowing what the future of the IT professional landscape is going to look like, will be very beneficial to you.
The next big step in the gaming industry is cloud gaming, also called gaming as a service. Cloud gaming is already here, but developers are looking more to gaming as a service (GaaS) to replace consoles. Subscribing services will be the more dominant options given to future gamers.
The gaming infrastructure will have to be able to handle millions of users, while still providing a stable and an engrossing experience that will continue to bring gamers back. So anyone that has a little experience in IT, will understand why this is going to involve IT professionals in one way or the other. Games will run on something more like a dedicated server and no longer on a proprietary console.
Issues like latency will become important. We know that bandwidth is not everything when it comes to having a highly functioning network infrastructure. The time it takes data to move from one point to another has become something of importance, especially with VoIP. The BGP routing for the ISPs will have to be improved upon to prevent bottle necking.
The server side will also have to be up to par.asd High IOPS and memory will be required when playing games that are highly graphical and need quick response time. Dealing with vary large data will become even more common, with some of these current games requiring 20 to 30 Gigabytes of storage space. The main worry is when the full brunt of free games structures like the “ free animal jam membership” become the norm, the cloud will get really heavy and it might rain.
There are many other areas that will also play an important part in cloud gaming and we as IT professionals should keep our ears close to the ground listening for ideas that can help us evolve our profession and at the same time be successful in our careers. Also most IT pros are gamers, so It will be a service to our community.

Author

Ryan Toolsie

Constantly building on my technical knowledge and experience. Education: Bachelors in Computer Engineering Technology, Associates in Electrical/Mechanical Engineering. Ryan@HaimIT.com

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1 Comment

  1. Warren Galloway November 18, 2014 at 12:12 pm

    I’m not clear on cloud gaming no more than ANY company building game AFTER 2005 where you can’t just swap files and make the game different or add more of an experience to the game with minimal effort. Basically like a HTML4 webpage…

    Add and image or drag an image of the same file name type into the same directory to change it.

    Cloud gaming, like in the 80’s and 90’s for internet dial up and you didn’t put *70 in the number before dialing, is going to be a slight pain in the beginning.

    Even Microsoft offers ‘cloud gaming’ right now and look at Halo: The Master Chief Collection for Xbox One. They are working on it. But as far as I am concerned, simple games work just fine. It’s those complex ones with multiplayer this and MMO that built in.

    And with the entire Xbox Live fiasco of companies going under, can cloud gaming keep games online?

    I know this was an IT post, but as a gamer, all the downfalls I feared are happening, one by one.

    The cost of having such, vs doing business vs price the customer pays. This is almost a rehash of the BBS days, if you think about it.

    The equipment, the connections, the phone lines, etc.

    2016 is going to be a MARVELOUS year. But now, I’m getting a little scared.

    I’ve been wondering why no one works on ‘anything’ via the net in a ‘basket’ resource for hmmm, since 2001 or so.

    Example: You’re in France, I’min the U.S., shes in Brazil, he’s in Canada.. We all can Skype, talk-talk-discuss-talk, then do our parts and be done. Cloud gaming is encompassing only a tiny bit of that in the network and I can somewhat understand ‘security’ of doing so.

    And this is if the giant companies truly can afford thus. But as more and more programmers and devs realize, they can leave the company and start their own little shop and start selling games a week later. That’s a thread that is in the balance on the user aspect. The Criterion Games’s servers is a prime example of another applicable thread in the balance of ‘cloud gaming’….

    Hmm…

    Actually, I’m just old and my world is dying.

    [ears to the ground as you suggested]

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