[Review] Game Engine Architecture by Jason Gregory

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The Game Development Industry is growing rapidly, with 67% of households owning a video game console, and billions of dollars of revenue. ¹ 

However, to make a billion dollar video game, you need knowledge of how video games work. The book Game Engine Architecture by Jason Gregory covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics including, but not limited to: mathematics for game programming, multiplatform game engines,  and large-scale C++ software architecture in a games context.  It is a well developed book, and will not serve as a paper-weight!

Complexity:
This book is NOT for beginners! It is real easy to become lost if it is your first programming book. It is intended for college level reading, as well as self-taught programmers.

The following lessons are taught in this book:

  • how real industrial-strength production game engines are architected;
  • how game development teams are organized and work in the real
  • world;
  • which major subsystems and design patterns appear again and again in virtually every game engine;
  • the typical requirements for each major subsystem;
  • which subsystems are genre- or game-agnostic, and which ones are typically designed explicitly for a specific genre or game;
  • where the engine normally ends and the game begins.” (Pg. 4)

This book is great for getting into the Graphics, Gameplay, and Tools side of game programming. In any other categories, this is not recommended to spend your earned money on.

If you want a future in the Industry, buy this book! You will have no regret, also a second edition is coming August 5, 2014.  Check both books out at: gameenginebook.com.

My Rating: 4.5/5.0 Stars
Cons:
-Crammed-pack of knowledge, hard to follow for “average Joe”
Pros:
-Price beats 5 semesters to learn equal knowledge

ISBN: 1568814135
PUBLISH DATE: July 2009

*I am not being endorsed by any corporation to publish this.
-Review by Katy Pillman.
[Time-stamp: July 16th, 2014 @20:00 CST]

References:
[1]:  “Video Game Industry Statistics” <http://www.esrb.org/about/video-game-industry-statistics.jsp>.

Author

Katy Pillman

Katy Pillman is the Lead Programmer for Tactician Studios LLC. She is young, but experienced in the technical field, and writes in her free-time. △ ◎ × □

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