Game Programming(The Easy Way)

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You have decided what platform you are pulling towards, and you are definite you have the time and money to get to making your next game.

If you haven’t yet, please read part one: Starting Game Programming

The easiest way to get started is via the PlayStation®Mobile Development Program, also know as PSM.  As of June 30th, 2014. licensing is free to all approved developers after a short registration and approval process.  If you have a Sony Entertainment Account, you will most likely be approved if you have not voided the Terms of Service.  Know these posts will be focusing on this development path, the Android as well as iOS market is different, but the fundamentals are universal.

For becoming a PSM developer, you must have a basic knowledge of Microsoft’s C# as well as OpenGL or DirectX. If you do,go ahead and sign up at PSM DevPortal to get their SDK’s. If you don’t know C# but do know Java, Java Development Kit not JavaScript,  I suggest going ahead and signing up because the two languages are very similar.

You now have been approved, but don’t have any idea to do. That figures, doesn’t it? No worries,  I will help you get a basic application to get you use to the development structure of PSM.

The Software I am demonstrating is owned by Tactician Studios LLC. It is for sale on the PlayStation®Mobile Store on the Vita and Certified Mobile devices.

PlayStation(R)Mobile UI

First, we have created a Terminal graphical user interface using the included UI Composer. With this tool, developers may add elements including, but limited to, text, images, scroll panels, and buttons. The developer has a fast responsive way of dragging these elements to his or her own tastes.   You can play around with these tools, until you get what you like.

PlayStation Mobile Studio

Next, we added code to make a functional game/app using the studio environment.  You may create 3D games using all code at the moment, Unity 3D is a alternative option.

Finally after getting the game in a stable testing stage, you can debug on a PSM Device to verify you have a working game. Then when you are ready, you can publish to the store with a two week verification wait.

This was the generalized overflow of getting your first game or app out in the market from scratch.  This was the easiest way to get recognized by other corporations once you have released a few games/app and it qualifies as “console experience” when applying for a position in the field.  I apologize for not giving code examples, but there are books out there that get to the piece by piece of using PlayStation®Mobile for a fairly reasonable price.

*”PlayStation” is a Registered Trademark of Sony Computer Entertainment Inc.


Katy Pillman

Katy Pillman is the Lead Programmer for Tactician Studios LLC. She is young, but experienced in the technical field, and writes in her free-time. △ ◎ × □

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